FPS: 60
0's Clipper Business
0 paperclips
0 per second ?

Stats
General Stats
Total Paperclips Earned (This Ascension)
0 Paperclips
Total Paperclips Earned (All Time)
0 Paperclips
Hand-Made Paperclips (This Ascension)
0 Paperclips
Hand-Made Paperclips (All Time)
0 Paperclips
Clicks
0 Clicks
Playtime
0 Minutes
Ascension Stats
Ascensions
0 Ascension Levels
Heavenly Clips
0 Heavenly Clips
Run Started
0 Days Ago
Purchased Upgrades
Permanent Upgrades
Achievements - 0/0 (0%)
Changelog
v1.15 - 5/23/25
- Added the final set of Ascension Upgrades
- The final Ascension Upgrade will allow you to Transcend
- Added many more Achievements. Sprites will come in a later update
- Added a new Stat: Clicks. This keeps track of how many times you have clicked the Paperclip
- Formatted Profiles to be cleaner
- Changed text colors to gradients
- Buffed Knight Health from 75 85
- Buffed Sniper Health from 60 65
- Nerfed Mage Health from 80 75
- Changed Changelog background to be lighter
- Fixed a bug where Paperclips from Battles would not unlock Buildings
- Fixed Battle bugs with Troops
- Fixed bug with Playtime calculations being inaccurate
- Fixed bug with Login Reward values were not formatted correctly
- Note from Linkkeeper2: Updates will start to be less often, but more contentful as I move onto focus on other things such as college. As compensation, each update will allow you to triple your Paperclips. And thank you all for sticking with the game, I appreciate everyone's contributions and I cannot express my thoughts in this changelog message, but thank you all
v1.14.24 - 5/15/25
- Snipers can no longer shoot over Walls in Battles
v1.14.23 - 5/15/25
- Fixed issue with pps not calculating instantly on client sometimes
- Fixed issue with pps percents not calculating correctly sometimes
v1.14.22 - 5/15/25
- Nerfed Tesla attack speed from 0.5 seconds to 0.9 seconds and its damage from 8 to 4
- Fixed issue with summoning Troops in Battles
v1.14.21 - 5/15/25
- Fixed issues with moving and sellings Buildings in Battles while placing another Building
- Added an option to toggle off the attack areas of Buildings in Battles by pressing 'H'
v1.14.2 - 5/15/25
- Added the ability to move Buildings in Battles
- Added the ability to multi buy Buildings in Battles
v1.14.1 - 5/15/25
- Added many more Troops and Buildings to Battles
- While you are placing a Building in Battles or attacking a player the red rectangles disappear
- Fixed an issue with Magma attacking Troops
v1.14.04 - 5/15/25
- Fixed issue with removing Buildings after attacking a player in Battles
v1.14.03 - 5/14/25
- Fixed issue with logging out sessions through the Settings
v1.14.02 - 5/14/25
- Added my Patreon to the Socials side of the navigation
- Fixed issue with abusing the requirement to attack people where you could abuse it by attacking a player and then removing your Core to make yourself safe. Now you cannot remove your core if you have attacked a player in the last 48 hours
v1.14.01 - 5/14/25
- Fixed issue with gaining paperclips after attacking players
- Fixed issue with Archer's attack hitboxes not layering correctly
- Fixed issue with stacking Troops
v1.14 - 5/14/25
- Added the ability to Attack people from the Battle Minigame if you have a Core in your base. You can summon Troops much like placing Buildings. Attacking players has a cooldown of 48 hours per player. Successfully destroying the Core of a player's base will reward you with 1% of that player's paperclips which will also cause them to lose that amount. There is also a limit of using 25 Troops per attack. I will be adding more Buildings and Troops later and I would like to hear back from you guys about how you feel about the system as a whole
- Added a link to your public profile under the person icon
- Changed logout button to match with other links
v1.13.4 - 5/14/25
- Added the ability to logout your session that is in the main game through the Settings page. This is useful if you've left a session logged in on another device and want to access the game on another device as you cannot be logged in more than once on the main game
- Moved Calendar to be in the middle column instead of the right column
- Made a smoother experience for editing stuff on the Admin Panel so that the page doesn't load for every action you do
- Fixed issue with deleting Feedback on the Admin Panel
- Fixed an issue where you could request to join a Guild when you're already part of one
v1.13.31 - 5/12/25
- Condensed some of the navigation
v1.13.3 - 5/12/25
- Made some Quality of Life changes to Battles. This includes having an inventory for your buildings and being able to delete placed buildings
- Made it so you can log in from the Title Screen
- Added more news blurbs
v1.13.2 - 5/12/25
- Added a display for the Buildings you have bought in the center area up to 100 of that building. These will be polished later with custom backgrounds and some better sprites
- Added an Option to turn off the previously mentioned Building Display
- Changed the layout of many pages
- Moved the Minigames tab to be in the middle rather than the right column
- Made navigation cleaner
- Your game saves every 5 minutes now instead of every minute. When you disconnect your data is automatically saved like before
- Fixed alert modals not having the gradient background
v1.13.11 - 5/8/25
- The first 3 Badges a player has displays on the main game now
v1.13.1 - 5/6/25
- Added 5 new Songs
- Fixed some FPS issues with the Credits
v1.13.03 - 5/6/25
- Made it so on the Leaderboard, the text colors will try to contrast with the background if someone has a custom color
- Made it so assigning Badges to someone while they are online doesn't override it when their game saves
v1.13.02 - 5/5/25
- Added Custom Badges for some of the Beta Testers
- Fixed a little grammar mistake with the Clip Factory tooltip
v1.13.01 - 5/1/25
- Fixed issue with Badge tooltips not working on player's profiles
v1.13 - 5/1/25
- Added the ability to attack other players through the Minigames tab. This is labeled as Battles where you have a base that you can build up by exchanging Paperclips for Clip Gems to purchase buildings and troops for both defensive and offensive purposes. This will be polished and finished later, I'm releasing this minigame as a test for Feedback on it. The only thing you can do right now is build your base. You cannot attack other people at the moment as I want to give people a grace period to figure things out before I fully release the ability to attack other people.
- Added a Credits page that can be accessed from the Title Screen
- Changed the OG Background option to a dropdown which allows you to access the oldest background
- Added an animation and sound that plays when transitioning to the Ascension Tree
- Added an Ascension Upgrade called Clip Customization which allows you to customize your accent color of your profile which will display on all Leaderboards and your Profile
- Added a number to the Ascension Button much like the Upgrades Button that displays how many available Ascension Upgrades you have to purchase
- Moved Ascension Bar from the bottom of the page to under the 4 buttons in the middle
- Fixed Guild Accumulated Paperclip counts displaying as just a single digit
- Also I see all of your feedback and I'm getting around to implementing some of them, I will probably fully release Battles first, and then do separate update with the suggestions that you guys have put out
v1.12.71 - 4/29/25
- Fixed issue with Ascension Upgrades available to purchase displaying incorrectly when you actually have upgrades to buy in the Ascension Tree
v1.12.7 - 4/28/25
- Added customizable Trade World Hats. You can access these through the Trade Menu by pressing E and scrolling down in the menu
- Added the ability to change your password through the Settings page
- Finished some more of the Achievement sprites. I'm super lazy tbh and will find some more later don't worry guys it's not the end of the world
- Changed the look of the Ascension Tooltips
- The Feedback form now has a type field such as a 'Bug' or a 'Suggestion'
- Added my YouTube to the Socials navigation
- Fixed some spelling mistakes on some Achievements
v1.12.62 - 4/17/25
- Fixed issue where Ascension Power button would not appear sometimes
- Fixed issue with paperclips per click calculations
- Fixed issue with building pps calculations where it would display 5,000% of your pps or something along that line
v1.12.61 - 4/16/25
- Fixed issue with the scrollable elements after I added the Socials navigation
v1.12.6 - 4/15/25
- Added a Socials navigation above the normal one where you can find the official Discord and eventually some other areas. I plan on adding a Patreon or something similar where you can give me money in exchange for exclusive updates on previews and such before the official update comes out
- You can now check how many Ascension Upgrades you are able to purchase before Ascending. This count is only added to if the previous Ascension Upgrade has been purchased, so if you are looking to ascend for the first time, this number will always display 1
- Added an Ascension Power system where you must spend Paperclips to benefit from any ascension multipliers. This includes any Heavenly Upgrades or multipliers from each Ascension Level you have
- Nerfed Clip Echo Heavenly Upgrade from 0.1% to 0.001%
- Daily Login prompt only shows up if you are able to claim it
- Fixed a spelling mistake from the last update changelogs
v1.12.51 - 4/11/25
- Fixed issue with other pages loading your Daily Login breaking them
v1.12.5 - 4/11/25
- Added Daily Login rewards
- Fixed bug with Trade World loading screen getting stuck
v1.12.4 - 4/10/25
- Added more Heavenly Upgrades
- The Ascension Tree no longer displays the navigation while you are ascending
- When you get disconnected from the server, your page will automatically refresh
- You can no longer open 2 instances of the game on the same account (This is to prevent abusing one of the Heavenly Upgrades)
v1.12.31 - 4/10/25
- Fixed bug with buying the first Ascension Upgrade
v1.12.3 - 4/10/25
- Clicking the Paperclip for a certain amount of time fast enough will increase your pps by a multiplier (1.25x)
- Added Heavenly Upgrades that will increase the above multiplier up to 2x
- The toggleable areas such as the Calendar have the Back button stay at the top as you scroll
- Changed Guild information to be accurate
v1.12.21 - 4/9/25
- Changed location of Calendar to be inline with the 3 columns instead of an offcanvas
- The Calendar no longer displays all buildings, only ones you have unlocked
- Changed the backgrounds for the Minigames and Upgrades tabs to be dark
- Patched a Poker exploit where you could abuse 2 accounts (one normally on Hard Mode), and give the Hard Mode player free Paperclips
v1.12.2 - 4/9/25
- Removed many offcanvas areas of the game and put them inside of one of the 3 game columns instead
- Added icons to the middle buttons (Options, Changelog, Stats, Ascend)
- Made the pps display more user friendly
- Changed the Background for the main game. You can get the old one back by enabling the OG Background option
- Changed the style of many Form Elements
- Fixed oversight with the Guild Invites
v1.12.1 - 4/9/25
- Added a profanity filter to usernames and guild names
- Improved the look of the Calendar
- Fixed Changelog notification upon data load persisting after claiming it previously
v1.12.01 - 4/9/25
- Fixed Guild invitation problems where you wouldn't get the Guild benefits
v1.12 - 4/8/25
- Added a new Guilds system. For more information regarding Guilds, visit the Guilds page
- Added information that gets displayed when you hover over your pps
- Added an option for Expanded Notation which will display your current Paperclips without any number names such as million or billion
- You can view future Heavenly Upgrades in the Ascension Tree now
- Lines draw between Heavenly Upgrades now
- Added a green notification on the Changelog button when you can claim the reward
- Also I see you guys' feedback and I'm getting around to those things and fixes. The Poker bug is weird since it seems to only occur in niche scenarios only on the live server and not on my development server, so it is hard to test stuff.
v1.11.41 - 4/7/25
- Removed selling (Blame MikeSchmidt and DonaldJTrump)
v1.11.4 - 4/6/25
- Added a Title Screen
- The server will auto update your client by refreshing it upon new updates
- Added an error message if you log in with the incorrect credentials
- Enabling or disabling Hard Mode will play sounds
v1.11.31 - 4/4/25
- The main buttons turn the same color as Hard Mode when it is enabled
- Fixed scrolling issues on Account Pages
v1.11.3 - 4/2/25
- Trading now has a Tax. This is equivalent to the value of 15% of the cost of each trader's side of the trade.
- Trade cooldown has been reduced to 6 Hours
- Trade World has a loading screen now before the window loads
- People who are in Hard Mode in the Trade World have a red name tag
- Your owned buildings in the Trade World UI display now
- Building visibility is based off of the base cost of the building to fix some bugs with trading
- Nerfed Sellback on buildings to 10% normally and 30% with the Better Sell Markets Heavenly Upgrade
- Changed any popups to the gradient background version
- The Ascension popup displays how many levels you have available before you ascend now
- Fixed some FPS movement issues in Trade World
v1.11.22 - 4/2/25
- Patched Prestige Bar bugs
v1.11.21 - 4/1/25
- Fixed a bug with Prestige Level calculations. Everyone's Prestige Levels have been reset as they caused most of the calculation bugs
v1.11.2 - 3/31/25
- Added an email to the sign up form. It requires you to enter a generated code that gets sent to that email. Any existing accounts without an email can migrate their account over to an email account in the account config page. I will decide later if I will delete accounts without emails at some point
- Finished most of the newly added Achievement sprites. I wanted to get this important update out, so bear with me on the rest of them
- Added a Rate Limiter to prevent overloading the server with requests
- Adjusted the calculations for earning Heavenly Clips so it's linear and not exponential. Costs of Prestige Upgrades have been adjusted accordingly. There is also known issues with high Prestige Levels saving to the database and loading correctly, but I feel as if MongoDB does not like extremely high numbers, so I'm going to roll with this for now
- Added some logging on the Admin Panel so I can keep track of people's actions more easily for those who have access... you know who you are
- Fixed Data Load screen getting stuck sometimes
- Fixed a rollback issue when tabbing back onto the game that caused "lost" Paperclips
- Fixed bug when resetting data that would persist the bought upgrades
- I know I didn't update for a bit, but bear with me. More content updates to come...
v1.11.1 - 3/28/25
- Added more Achievements. Sprites to come later!
- You need to have at least 1 Clip Bank to trade now
- Fixed trading cheese where having one tab open with Trade World and another with the main game would duplicate buildings
- Fixed a Hard Mode bug when enabling/disabling it
- Fixed visual bug with the trade interaction text appearing for other people
- Fixed bug with resetting data where achievement percentage did not reset
v1.11.01 - 3/27/25
- Fixed bug with disconnection message
- Fixed Minigame crash bugs
v1.11 - 3/27/25
- Added a specialized trading hub that acts like an open world area
- Added a trading cooldown with people that is 24 Hours. Trading with someone will not allow you to trade them again for that time period, but you can still trade other people if you don't have a cooldown with them
- Paperclip Run and Horse Racing are responsive to screen size now
- Added Hand Made Paperclip stats for current ascension and all time
- Paperclip Run can be played on mobile now by tapping to jump
- Added an alert that pops up when you're disconnected from the server. Useful for when things bug out so you don't lose your stuff. (Unless you refuse to refresh the page)
- Fixed bug with Poker that would crash the server
- Next update I plan on adding more content based things such as more Prestige Upgrades, Achievements, and maybe a Minigame or two
v1.10.1 - 3/25/25
- Improved looks to most minigames
- Made some changes on the Admin Panel so it's cleaner
- Fixed some Poker bugs and oversights
v1.10.01 - 3/24/25
- Okay so like some of the stuff didn't merge over idk what happened but it's fixed now
v1.10 - 3/24/25
- Poker improvements
- Finished more Prestige Upgrades
- New version naming system (v1.[major].[minor][patch], ex. v1.3.21)
- Building visibility is based upon your total money and not your current money now
- Notifications can be cleared with a button and only appear for 10 seconds now instead of 15 seconds
- Added Playtime stat
- Added Run Started stat
- Added data loading popup when loading up the game
- Account forms are responsive on mobile now
- Made some stuff on the account sign up form more intuitive
- Admin Panel is much cleaner now and has new features
- Fixed a typo in the hard mode prompt when transitioning from hard mode to normal mode
- Fixed bug with negative Paperclips due to buying a building too quickly
- Fixed bug with Paperclips per click calculations on the client due to server updates
- Many more bug fixes that are too much to list
v1.9.2 - 3/19/25
- New Stat -> Account Creation Date (People with an account prior to the update got a creation date for Paper Clipper's Birthday [1/19/25])
- You can no longer trade in hard mode as a new balance change
- Made many text colors more readable on dark backgrounds
v1.9.11 - 3/18/25
- Fixed Poker bug with determining winner
- Fixed bug with player's money being negative
v1.9.1 - 3/17/25
- 2 new tracks in the Music Player
- Changed look of account pages
- Fixed bug with achievement tooltips not disappearing when you reset data
- Some Google policy fixes that should help Google not yell at me
- Added Cookie consent prompt
- Added Privacy Policy
v1.9 - 3/14/25
- New Minigame: Poker
- Poker is completely separate from the main game and is accessed on a different page via the Minigames tab. This is due to being able to bet buildings and Paperclips on your Poker games. You can create rooms to play with your friends and bet on the games to try and win it all
- Happy Pi Day!
v1.8.2 - 3/13/25
- Added option to remove the captcha icon in the bottom right
v1.8.11 - 3/13/25
- Fixed Captcha for accounts
v1.8.1 - 3/13/25
- The big Paperclip on hard mode is red now
- Fixed bug with Paperclip Run sprites not loading
- Fixed bug with Calendar benefits showing as ???'s for owned buildings upon game load
- Added Captcha to Sign Up and Sign In pages
v1.8 - 3/11/25
- Ads should appear on the site now. Report any weird layout-related issues on the feedback page or by contacting me. I tried to make sure it looked good before I published it using the Google AdSense preview, but sometimes things don't work out
- Added achievement sprites (I plan on improving these at a later date)
- Fixed bug with trading that happened where not all players would display in the trading menu due to pagination of the leaderboard
- v1.9 will be the Poker update
v1.7.4 - 3/10/25
- Fixed issue with guest account prompt appearing when signed in
v1.7.3 - 3/10/25
- Fixed an error that happened on some pages regarding sessions with people's accounts
- Changed look of locked achievements to a question mark and removed the background and border from them
v1.7.2 - 3/6/25
- Fixed issue with achievement total count not showing in stats menu with 0 achievements earned
v1.7.1 - 3/5/25
- Fixed issue with precision not showing for big numbers on total Paperclip count and all time Paperclip count
v1.7 - 3/5/25
- New Horse Racing sprites
- Changed Dino Run to Paperclip Run
- Fixed Paperclip Run so that the boxes don't spawn until the runner sprite is loaded
- Added ability to view user profiles in the leaderboard page. This will display stuff you normally see in your stats menu on top of their achievements and buildings. Although, buildings you do not have unlocked will be denoted with ???'s and will be greyed out
- Optimized data loading
- Added a little Paperclip logo to the navbar
- Improved look of achievements and added tooltips to them
- Improved look of stats menu slightly
- Added more achievements
- Added percentage display for achievements in the stats menu for yourself and other users
- Notifications disappear after 15 seconds instead of 5 seconds for readability purposes
- Fixed error that would appear in console regarding the music player
- Fixed bug that used to happen with pagination in the leaderboard where being on a page that got deleted from players leaving would make the leaderboard blank
v1.6 - 2/28/25
- Heavily improved mobile view and responsive views
- Color coded stats menu to be consistent with public leaderboard
- Changed a lot of colors and new Hard Mode popup styling
- Added pagination to the leaderboard in-game and on the Admin Panel for those who have permissions
- Added mobile support for the Prestige Tree
- The tooltip on a prestige upgrade button must be visible now to purchase that upgrade. This allows for mobile users to tap on the button to read the tooltip before purchasing the button
v1.5.8 - 2/28/25
- Major improvement to Tic Tac Toe AI
v1.5.7 - 2/27/25
- Added log out button
- Added ability on admin panel to add notifications at the top of the game screen
- Changed color of navbar to be the same gradient as main buttons
v1.5.6 - 2/27/25
- Fixed visual bug with clicking the Paperclip where your money would rollback
- Added some more general upgrades (pps multipliers)
v1.5.5 - 2/27/25
- Nerfed Tic Tac Toe even more to balance Hard Mode. The rewards scale off of your current pps (5x your current pps)
- Updated many of the button styles and whatnot to be consistent
- Changed styling of people who have Hard Mode enabled on the leaderboard to be a red background instead of a yellow border
- People who are in-game with Hard Mode enabled will have a red button instead of a default one
- Fixed many bugs with the building buttons
- Fixed issue with achievements not resetting upon data wipes
1.5 - 2/27/25
- New Minigame: Horse Racing
- Nerfed Tic Tac Toe to earn 20% of your current Paperclips instead of 1.5x of your bet.
1.4.1 - 2/26/25
- Fixed public leaderboard sorting due to old saves that existed
- Changed styling of pagination for the public leaderboard
v1.4 - 2/26/25
- Added a Hard Mode for people who want to torture themselves. You can turn this on by going into Options and clicking the Hard Mode button. This mode will disable your ability to purchase Upgrades. You can still purchase Prestige Upgrades though.
- Added a Leaderboard page to display every player's public save data
- Leaderboard entries in-game are cooler looking now
v1.3.2 - 2/26/25
- Made Tic Tac Toe board slightly bigger
- Fixed Dino Run not speeding up
- Made Tic Tac Toe AI semi-random
- Fixed a bug with disconnecting from the server while playing a minigame
- Notifications are dynamic with offcanvas and modal elements. They move to the bottom right in offcanvas's and layer under modals.
v1.3.1 - 2/25/25
- Added a sell button that allows you to earn the money you spent for that building back at a percentage of 80%. Tip: Selling individually vs. selling in bulk are the same. I did the math LOL
- Fixed many FPS related issues such as ones with Dino Run on higher framerates.
v1.3 - 2/25/25
- New Minigame: Dino Run
- You can gamble Paperclips on Tic Tac Toe now
- Fixed issue with Calendar benefits showing up for new people upon game load
v1.2.2 - 2/24/25
- New Tic Tac Toe AI.
- Fixed decimals displaying for Tic Tac Toe minigame reward sometimes
v1.2.1 - 2/24/25
- Fixed issues with Prestige Tree data saving and loading because I love to not test everything in my code LOL
v1.2 - 2/24/25
- Added a Minigames tab under The Paperclip Store. Only Tic Tac Toe is available right now, will add more minigames later
- Fixed the spacing of the buttons under The Paperclip Store as the Upgrades button numbers overlapped the Calendar button
- Fixed building buttons not updating their tooltips upon loading data
- Fixed the display for the Paperclips you earn per click not updating upon loading data
v1.1 - 2/22/25
- Player actions like, signing in, signing up, connecting/disconnecting, and trading are logged to txt files on the server now. I can read these logs on the Admin Panel so if you would like something to be looked at, let me know. If you're on a Guest account, your actions will not be logged.
- You can no longer have the word "Guest" in your username when you sign up (Case sensitive, but this is used in my server logic, so yeah)
- Changed look of building and upgrade tooltips to be cleaner
- New main button look (Let me know how it looks, I'm trying my best with this theming)
- Added new number to the upgrade button (The bottom right one). Read the How do upgrades work? button in the Upgrades tab for more information
- Fixed issue where purchased upgrades in the stats tab would not display when first loading up game
- Fixed Paperclip particles going down too fast
- Added an FPS display option in the Options menu
v1.0.1 - 2/21/25
- Achievements display in the stats menu now
v1.0 - 2/20/25
- Data saving and loading completely revamped (Old saves may not load correctly and some data may be lost, let me know if you need money to get back to where you were)
- Fixed many bugs and problems regarding the old game
- Everything is validated on the server-side, but is displayed and calculated through the client for smooth gameplay. Cheating is (hopefully) no more. Even if you do modify the client-side JavaScript, what you see is not what is actually being saved to the cloud. Please do not complain about lost data if you have modified client-side JavaScript, I will ignore you.
- Removed Herobrine
2/19/25
- Added a volume slider to the music player
2/18/25
- Added Music Player
2/11/25
- Your data automatically saves upon disconnection
- Upgrade saving is fixed
- Trading is fully working again
- News blurbs are back
- Most things are validated through the server
2/8/25
- Okay I screwed up the ascension bar calculations a bit, fixed it
- The ascension bar scales off of your total Paperclips earned between all ascensions. This means spending Paperclips does not harm your total towards an ascension level
- Added more Prestige Upgrades
- Fixed bug with the Prestige Tree node display
2/7/25
- Finished all building upgrades. I was going insane
- Changed primary button colors to a more red-like color
- Finished building upgrades from Spinners -> Clip Factories
- Changed prestige level scaling from 1.15x -> 1.1x
- Adjusted some padding for some offcanvas menus
- Added purchased upgrades to be viewed in the stats menu
- Added an info button in the upgrades menu
- Minor fixes + description updates
- You can decline trade requests now
- Building tooltips update properly now when you purchase other buildings and upgrades
- You can save your data manually to the cloud every minute now
- Your ascension levels and Heavenly Clips are displayed in the stats menu now
- Trade buttons are aligned to the right now
- Can only hope there is no duplicate entries on the trade menu
- Added accept status for when you are trading someone
- Fixed trading bugs
2/5/25
- Fixed sign up page not having account variable
- Trading is validated on the server side to ensure you have proper buildings counts inside your save
- Trading works properly. You can only trade when you're signed in
- Added more news blurbs for buildings
- Fixed rounding issue in building tooltip stats
- Added more news blurbs and clicking the blurb cycles it
- Optimized news blurb selection
- Added a little more news blurbs and added fade transition when they switch out
- Leaderboard is scrollable separate to page
- Achievements save to cloud now
- Started adding Achievements
2/4/25
- Fixed idle earnings not being added the money totals
- Added idle multiplier Prestige Upgrades
- Fixed the whitespace on the navbar (Container Fluid loves to have padding on it for some reason)
- Fixed leaderboard sorting (It was some dumb arithmetic thing making it broken)
- Fixed the green focus on building bulk buys (Had to do the weirdest CSS selector ever)
- Retired OG background. You can toggle the old background back on via the options menu
- Fixed updating of percentages in building tooltips
- Fixed calculations for earnings, total earnings, and percent earnings in building tooltips
- Added Light mode option
- Option to turn on/off particles which saves to cloud. More options to come later
- Data no longer saves on LocalStorage (I hate LocalStorage problems), although the game auto saves to the cloud every minute if you are signed in
- @appolism your progress bar will forever be broken you are special
- Fixed being able to spam contact form with empty stuff
- Fixed layering between click numbers on Paperclip and Paperclip particles
- Fixed Building Button click events being overriding by the text inside of it if you clicked on that text (i.e building name or count)
- Automatically earned Paperclips generate tiny paperclip particles up to 10 per second
- Paperclip particles appear when you click the big paperclip now up to 10 per click
- Total Paperclips and Overall Paperclips save now
- Added some stats like total Paperclips and overall Paperclips
- Prestige Tree can be dragged around by moving the mouse while holding the Control, Shift, or Alt keys
- Prestige Tree draws like connected nodes now
2/3/25
- Fixed some dumb tooltip persistence issues. Idk how I managed I'm sleepy right now
- Fixed last available upgrade in Prestige Tree not loading when loading data from cloud
- Fixed console errors on admin panel even though no one else uses it LOL
- Prestige Upgrades now save to the cloud
- Local Saves for Prestige Upgrades
- Bulk Upgrades for purchasing buildings (1, 5, 10, etc.)

Options
Data Management
Particles
Game Style
Nerd Settings
Music
Currently Playing:
None
Minigames
Tic Tac Toe
Paperclip Run






Horse Racing







Calendar - 4 PM
January
Sunday
Temple Production x2
Clip Prism Production x2
Paper Clipper Production x2
Monday
Clip Time Machine Production x2
Paper Clipper Production x2
Tuesday
Clip Bank Production x2
Portal Production x2
Clip Chancemaker Production x2
Paper Clipper Production x2
Wednesday
Paperclip Lab Production x2
Paper Clipper Production x2
You Production x2
Thursday
Paperclip Fractal Production x2
Paper Clipper Production x2
Friday
Clip Computer Production x2
Paper Clipper Production x2
Saturday
Clip Factory Production x2
Paperclip Condensor Production x2
Paper Clipper Production x2
February
Sunday
Temple Production x2
Clip Prism Production x2
Monday
Worker Production x2
Clip Time Machine Production x2
Tuesday
Portal Production x2
Clip Prism Production x2
Wednesday
Paperclip Lab Production x2
Paper Clipper Production x2
Thursday
Spinner Production x2
Clip Prism Production x2
Friday
Clip Computer Production x2
You Production x2
Saturday
Clip Factory Production x2
Clip Ship Production x2
Clip Prism Production x2
March
Sunday
Temple Production x2
Clip Prism Production x2
Clip Chancemaker Production x2
Monday
Clip Time Machine Production x2
Clip Chancemaker Production x2
Tuesday
Portal Production x2
Clip Chancemaker Production x2
Wednesday
Clip Chancemaker Production x2
Thursday
Clip Chancemaker Production x2
Paperclip Fractal Production x2
Friday
Clip Chancemaker Production x2
Clip Computer Production x2
You Production x2
Saturday
Clip Farm Production x2
Clip Factory Production x2
Clip Chancemaker Production x2
April
Sunday
Clip Bank Production x2
Temple Production x2
Monday
Worker Production x2
Clip Bank Production x2
Tuesday
Clip Bank Production x2
Wednesday
Clip Bank Production x2
Paperclip Lab Production x2
Thursday
Clip Mine Production x2
Clip Bank Production x2
Friday
Clip Farm Production x2
Clip Bank Production x2
Clip Computer Production x2
Saturday
Clip Factory Production x2
Clip Bank Production x2
May
Sunday
Temple Production x2
Clip Prism Production x2
Monday
Worker Production x2
Castle Production x2
Clip Time Machine Production x2
Tuesday
Clip Bank Production x2
Portal Production x2
Clip Chancemaker Production x2
Wednesday
Paperclip Lab Production x2
Paper Clipper Production x2
Thursday
Spinner Production x2
Clip Mine Production x2
Paperclip Fractal Production x2
Friday
Clip Farm Production x2
Clip Computer Production x2
You Production x2
Saturday
Clip Factory Production x2
Clip Ship Production x2
Paperclip Condensor Production x2
June
Sunday
Clip Mine Production x2
Temple Production x2
Clip Prism Production x2
Monday
Worker Production x2
Clip Mine Production x2
Tuesday
Clip Mine Production x2
Clip Chancemaker Production x2
Wednesday
Clip Mine Production x2
Paperclip Lab Production x2
Thursday
Clip Mine Production x2
Paperclip Fractal Production x2
Friday
Clip Farm Production x2
Clip Mine Production x2
Saturday
Clip Mine Production x2
Clip Factory Production x2
July
Sunday
Clip Farm Production x2
Temple Production x2
Monday
Clip Farm Production x2
Castle Production x2
Clip Time Machine Production x2
Tuesday
Clip Farm Production x2
Portal Production x2
Wednesday
Clip Farm Production x2
Paper Clipper Production x2
Thursday
Clip Farm Production x2
Clip Mine Production x2
Friday
Clip Farm Production x2
Saturday
Clip Farm Production x2
Clip Factory Production x2
August
Sunday
Temple Production x2
Clip Prism Production x2
Monday
Worker Production x2
Castle Production x2
Clip Time Machine Production x2
Tuesday
Clip Bank Production x2
Portal Production x2
Clip Chancemaker Production x2
Wednesday
Paperclip Lab Production x2
Paper Clipper Production x2
Thursday
Spinner Production x2
Clip Mine Production x2
Paperclip Fractal Production x2
Friday
Clip Farm Production x2
Clip Computer Production x2
You Production x2
Saturday
Clip Factory Production x2
Clip Ship Production x2
Paperclip Condensor Production x2
September
Sunday
Spinner Production x2
Temple Production x2
Clip Prism Production x2
Monday
Spinner Production x2
Worker Production x2
Clip Farm Production x2
Castle Production x2
Clip Time Machine Production x2
Tuesday
Spinner Production x2
Clip Farm Production x2
Clip Bank Production x2
Portal Production x2
Clip Chancemaker Production x2
Wednesday
Spinner Production x2
Clip Farm Production x2
Paperclip Lab Production x2
Paper Clipper Production x2
Thursday
Spinner Production x2
Clip Farm Production x2
Clip Mine Production x2
Paperclip Fractal Production x2
Friday
Spinner Production x2
Clip Farm Production x2
Clip Computer Production x2
You Production x2
Saturday
Spinner Production x2
Clip Farm Production x2
Clip Factory Production x2
Clip Ship Production x2
Paperclip Condensor Production x2
October
Sunday
Spinner Production x2
Temple Production x2
Clip Prism Production x2
Monday
Spinner Production x2
Worker Production x2
Castle Production x2
Tuesday
Spinner Production x2
Clip Bank Production x2
Portal Production x2
Wednesday
Spinner Production x2
Paperclip Lab Production x2
Paper Clipper Production x2
Thursday
Spinner Production x2
Paperclip Fractal Production x2
Friday
You Production x2
Saturday
Clip Factory Production x2
Paperclip Condensor Production x2
November
Sunday
Worker Production x2
Temple Production x2
Monday
Worker Production x2
Castle Production x2
Tuesday
Worker Production x2
Clip Bank Production x2
Wednesday
Worker Production x2
Thursday
Worker Production x2
Clip Mine Production x2
Friday
Worker Production x2
Saturday
Worker Production x2
Clip Factory Production x2
December
Sunday
Clip Factory Production x2
Temple Production x2
Monday
Clip Factory Production x2
Clip Time Machine Production x2
Tuesday
Clip Factory Production x2
Portal Production x2
Wednesday
Clip Factory Production x2
Paper Clipper Production x2
Thursday
Spinner Production x2
Clip Factory Production x2
Friday
Clip Factory Production x2
Clip Computer Production x2
Saturday
Clip Factory Production x2
Clip Ship Production x2
Paperclip Condensor Production x2
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